> An *actual* bug report (from a friend at Microsoft).
> 
> Bug #   Status          Title
> 5143    ACTIVE          "Build done" signal makes no sound
> 
> ============ ACTIVE - 01/30/95 - MIKEBLAS ====================
> 
> Visual C++ makes an audible signal when a build completes.  When no
> developer is in the room, this signal doesn't make a sound.  To
> reproduce:
> 
> 1) Start a build.
> 2) Leave the room.
> 3) Note that the chime does not make a sound.
> 
> We should find a way to make the build bell make a sound even if nobody
> is there to hear it.
> 
> This philosophical issue may need program management's attention before
> being resolved.
> 
> ============ ASSIGNED to MATTHEWT - 01/30/95 - SCOTF =========
> 
> Can we use the telepathy support in Win95 to contact whomever is logged
> into the machine doing the build?  Maybe we should just detect when the
> developer is leaving the room and prompt for a phone number where s/he
> can be reached.
> 
> How about disabling leaving the room during a build?
> 
> ============ RESOLVED - BY DESIGN - 01/31/95 - MATTHEWT ======
> ============ ACTIVE - 02/01/95 - MARKLAM =====================
> 
> Actually, we can't do this either. The problem is that while you're out
> of the room your build is neither finished nor unfinished.  It stays in
> a state of flux until you return and collapse the quantum uncertainty by
> observing it.
> 
> Perhaps we could link the build finished event to a cat in a box?
> 
> ============ ASSIGNED to HEISENBERG - 02/01/95 - MARKLAM =====
> ============ RESOLVED - NOT REPRO - 02/03/95 - HEISENBERG ====
> 
> I cannot repro this.  I tried standing just outside my door and it made
> the beep.  Do I have to go further from my office?  Would the mailroom
> do?
> 
> ============ ACTIVE - 02/03/95 - MIKEBLAS ====================
> 
> The relative position of the mailroom and your office are relatively
> uncertain to me, Doctor.
> 
> Please try again:
> 
> 1) start a build
> 2) leave your office
> 3) go down the hall
> 4) wait until you don't hear the beep
> 5) return to note that the build is done
> 
> I think this is how I first repro'ed the problem, but I can't remember
> what I was doing to make it happen.
> 
> The idea of disabling leaving the room might be the best possible
> solution, I think.  When a build starts, the IDE should pop up a message
> that says "There are no more Fritos" or "The kitchen has closed early" or
> "The bathroom is being cleaned" so the developer will not be tempted to
> get up and wander around.
> 
> With minimal rebuild in place, we should consider diversions that won't
> take as long to remedy: "You're expecting a phone call" or "Someone will
> stop by to see you soon".
> 
> We need to think of messages that are easy to localize for VC++3.0J.
> 
> ============ ASSIGNED to MIKEBLAS - 02/13/95 - MARKLAM =======
> 
> To do this we'll need to avoid messages about the bathrooms and vending
> machines for external releases.  Perhaps some customer research is needed
> to find out exactly *why* Visual C++ users leave their keyboards.
> 
> Some suggestions (including MB_ types)
> Get a drink :
> (i) You're out of coffee
> (i) You're out of tea
> (i)(i) YYoouuvv''ee hhaadd eennoouugghh
> 
> Get something to eat :
> (?) You have no food, remember
> /!\ You need to lose weight, fatso. Sit your ass down
> 
> Exercise etc :
> (?) Did You Know - sunlight causes skin cancer
> (i) With a Nordik Trak you can get a workout in front of your monitor.
>     Call for home delivery.
> /!\ I didn't mean that about your weight
> 
> See family :
> (i) They already know you love them
> /!\ They'll only want money for something
> /!\ Your in-laws have arrived
> 
> Call of nature :
>     This could be difficult. Consider supplying bed-pan or similar.
> 
> ============ ASSIGNED to MIKEBLAS - 02/13/95 - MARKLAM =======
> ============ ASSIGNED to MIKEBLAS - 02/16/95 - HEISENBERG ====
> 
> I attempted to repro this once more:
> 
> I placed my machine in the forest at the edge of the campus. I started a
> 'rebuild all' and ran out of the forest towards my mailroom. My build
> normally takes 3 minutes. After 5 minutes I had not heard anything, so I
> returned to my machine. Unfortunately a tree had fallen on it. I had not
> heard that, either.
> 
>